James Lee

James Lee

Computer Science
Connecticut College

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Featured Research & Project

The Reminiscence 2024 @ PCA&D

The Reminiscence 2024 @ PCA&D

October 18th, 2024

A three-month featured exhibition at PCA&D blending interactive media, performance, sculptural data, and community testimony across three gallery floors.

The Reminiscence 2023 @ ACM SIGGRAPH Art Gallery

The Reminiscence 2023 @ ACM SIGGRAPH Art Gallery

August 6th, 2023

Juried selection for the ACM SIGGRAPH Art Gallery, placing speculative archival inquiry in dialogue with global technology and interactive art.

The Reminiscence 2022 - The Monologues of Being Seen

The Reminiscence 2022 - The Monologues of Being Seen

November 10th, 2022

Third-generation interactive media installation presenting collected posture portrait data, sculptures, and monologues of being seen.

The Reminiscence 2021 - Participatory Performance & Installation

The Reminiscence 2021 - Participatory Performance & Installation

October 14th, 2021

Immersive participatory performance at the CUBE exploring visibility, self-representation, and the politics of being seen through real-time data capture and spatial audio.

The Reminiscence 2018 - A Story at Connecticut College

The Reminiscence 2018 - A Story at Connecticut College

February 2018

Digital (re)creation of posture portrait taking practice combining 3D-printed sculptures, particle simulations, and interactive visualization.

CS Interactive Display Board

CS Interactive Display Board

April 2017

Interactive display concept for showcasing student and lab outcomes.

Visualization Wall 2014

Visualization Wall 2014

July 2014

Large-format immersive visualization experiments and deployment notes.

Mr. P

Mr. P

January 2013

A 3D-printed pumpkin head guitarist figure with LED illumination.

CAVE2 & Fisheye

CAVE2 & Fisheye

Summer 2012

Fisheye lens photography documenting the new CAVE2 system at EVL.

Shall We Dance?

Shall We Dance?

2012

A short computer animation created in Blender featuring a gingerbread character.

High Stakes Poker

High Stakes Poker

2009

A full 3D single-player poker game with motion capture character animation.

Motion Viewer

Motion Viewer

2008

A motion capture playback and retarget utility for Vicon motion data.

Garageband

Garageband

2007

A motion capture animated short film featuring a rock band of monstrous characters.

PAN

PAN

May 2006

MFA thesis interactive sound and visual installation exploring collaborative performance.

3.D.UO.PAD

3.D.UO.PAD

April 2005

An interactive 3D sketchpad for CAVE immersive environments.

Bouncing Space

Bouncing Space

2005

An interactive CAVE installation exploring the relationship between sound and motion.

Experiments - Physical Computing

Experiments - Physical Computing

2005

Prototype physical computing projects exploring sensors and microcontrollers.

Project LifeLike

Project LifeLike

2007 - 2012

NSF-funded virtual human research for natural computer interaction.