Featured Research & Project
The Reminiscence 2024 @ PCA&D
October 18th, 2024
A three-month featured exhibition at PCA&D blending interactive media, performance, sculptural data, and community testimony across three gallery floors.
The Reminiscence 2023 @ ACM SIGGRAPH Art Gallery
August 6th, 2023
Juried selection for the ACM SIGGRAPH Art Gallery, placing speculative archival inquiry in dialogue with global technology and interactive art.
The Reminiscence 2022 - The Monologues of Being Seen
November 10th, 2022
Third-generation interactive media installation presenting collected posture portrait data, sculptures, and monologues of being seen.
The Reminiscence 2021 - Participatory Performance & Installation
October 14th, 2021
Immersive participatory performance at the CUBE exploring visibility, self-representation, and the politics of being seen through real-time data capture and spatial audio.
The Reminiscence 2018 - A Story at Connecticut College
February 2018
Digital (re)creation of posture portrait taking practice combining 3D-printed sculptures, particle simulations, and interactive visualization.
CS Interactive Display Board
April 2017
Interactive display concept for showcasing student and lab outcomes.
Visualization Wall 2014
July 2014
Large-format immersive visualization experiments and deployment notes.
Mr. P
January 2013
A 3D-printed pumpkin head guitarist figure with LED illumination.
CAVE2 & Fisheye
Summer 2012
Fisheye lens photography documenting the new CAVE2 system at EVL.
Shall We Dance?
2012
A short computer animation created in Blender featuring a gingerbread character.
High Stakes Poker
2009
A full 3D single-player poker game with motion capture character animation.
Motion Viewer
2008
A motion capture playback and retarget utility for Vicon motion data.
Garageband
2007
A motion capture animated short film featuring a rock band of monstrous characters.
PAN
May 2006
MFA thesis interactive sound and visual installation exploring collaborative performance.
3.D.UO.PAD
April 2005
An interactive 3D sketchpad for CAVE immersive environments.
Bouncing Space
2005
An interactive CAVE installation exploring the relationship between sound and motion.
Experiments - Physical Computing
2005
Prototype physical computing projects exploring sensors and microcontrollers.
Project LifeLike
2007 - 2012
NSF-funded virtual human research for natural computer interaction.